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Trials fusion free ps4
Trials fusion free ps4










trials fusion free ps4

The GPU performance is a huge jump ahead, especially when you consider all the efficiency gains provided by compute shaders and other architectural improvements. We knew the rough target specs of the next-generation hardware, so we bought us PC GPUs that estimated the next-generation GPU performance as closely as possible.Īfter spending so many years writing games exclusively on Xbox 360, we were really thrilled about the possibilities of the next-generation hardware. We started Trials Fusion project in 2012 using high-end PCs. The GPU performance is a huge jump ahead." "After spending so many years writing games exclusively on Xbox 360, we were really thrilled about the possibilities of the next-generation hardware.

trials fusion free ps4

When did you start development of Trials Fusion? Were the specs of the next-gen consoles known at that point? What were your thoughts about the power on offer? You can read our full thoughts in the final game in our recently published four-way Face-Off. However, we did get some hands-on time with the game via the PC beta. In the case of Trials Fusion, questions were submitted to RedLynx before the Xbox One 800p to 900p patch was common knowledge, and before we'd seen any of the console versions of the game. On top of that, we talk Mantle, DirectX 12, GPU compute and much, much more.īut before we begin, a quick clarification - these deep-dive interviews aren't easy to arrange - and to provide the kind of depth we strive for, they often need to be set-up way ahead of time. There's also an in-depth conversation on the thorny subject of the Xbox One's 32MB of ESRAM - does optimising a game for the seemingly meagre amount of available scratchpad memory actually hold back developers from getting the most out of PS4 and PC versions of the game? And what's the score with games that run at 720p on Xbox One and 1080p on PlayStation 4? You'll find out here. Here we'll learn how RedLynx prototyped the new game, what the new consoles add to the mix and how the company approached the Xbox 360 version of the game. Whereas previous interviews have concentrated on how RedLynx coaxed stunning effects, physics and performance from Xbox 360 hardware, the topic of conversation shifts somewhat here: Trials Fusion is the studio's first simultaneous release, multi-platform project - and a cross-generation game to boot.

trials fusion free ps4

With the arrival of a new Trials game, it's the Digital Foundry tradition to accompany the launch with an in-depth tech interview with RedLynx's tech mastermind, lead graphics programmer Sebastian Aaltonen - aka sebbbi.












Trials fusion free ps4